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Vray For Sketchup Rendering Settings
vray for sketchup rendering settings























  1. VRAY FOR SKETCHUP RENDERING SETTINGS TRIAL AND ERRORS
  2. VRAY FOR SKETCHUP RENDERING SETTINGS UPGRADE BOASTS A

Vray For Sketchup Rendering Settings Upgrade Boasts A

3 Rendering Modes - You can choose among GPU, CPU, or Hybrid Rendering mode depending on what best suits your project and hardware. Browse our selection of free V-Ray for SketchUp tutorials below.In this tutorial, I will try as much as I can to simply explain how did I ended up with this Filipino Villa using my usual workflow in doing visualization from modelling and rendering using Sketchup, Vray for Sketchup and with Photoshop on simple post-processing.V-Ray for Sketchup Features. A powerful, scalable distributed rendering system that's simple and fast. Over 200 drag and drop materials to speed up your next project. This Major upgrade boasts a redesigned, designer-friendly user interface for faster workflow. V-Ray for SketchUp Tutorials.

Its rather my basic visual sense towards architecture. Learn the best way to set up your model, and then the right settings in V-Ray for amazing render results.Though, nothing is quite remarkable on my work-flow compared to other artists, really. New Viewport rendering now available.Vray optimized settings gallery lindal&235 forums exterior render settings v ray 3 4 for sketchup rendering tutorials by sketchupartists exterior render settings v ray 3 4 for sketchup rendering tutorials by sketchupartists render settings v ray 3 6 for sketchup chaos group help vray tutorials settingV-Ray is a powerful rendering engine that connects directly to your SketchUp model.

vray for sketchup rendering settingsvray for sketchup rendering settings

I just modified them in PS including their bumps and displacement, in case you ask.Here is my basic Glass Material, nothing really special but I always adjust it on my preffered angle between the camera and glass to the reflection source (smart trees) by just adjusting a bit tweaks on the parallel and perpendicular properties of fresnel.Ive read an article somewhere on ASGViz (ChaosGroup) explaining Fresnel (Perpendicular and Parallel) it is a more in-depth approach on how fresnel reflections behave in real-life.For me, you get more reflection as the surface is bending towards perpendicular angle to the camera. Are basically from sketchup material textures itself. I always depend the extent of material details on the camera view wether it is noticeable or not.NOTE: other materials like sidewalk/asphalt/grass etc. But it doesnt matter as long as it will look good on your output. 5 on size but you can change it to smaller or even higher map size.But in my case the default 1 vaue is quite big on the output.- put your bump multiplier, I always assume it to be 2-5 depending on draft renders i make.- it is always fun to experiment on this depending on your taste.Sometimes I put reflection on wall, but this time I havent got it on because of long render times.

...vray for sketchup rendering settings

Vray For Sketchup Rendering Settings Trial And Errors

It is set this way to compensate with the adjustments I made in the environment setting and preventing over exposed areas from the Sunrays and boost reflection and soft shadow from the BG. You just have to carefully blend the two for a desrable effect.At this point, my camera set-up is quite bright than that of the default. Remember that strong light/shadow comes from the GI and soft light/shadows comes from the BG. So, I used a blend-type setting with only vraysun on GI and vraysky (sun ticked-off) on BG.Click this button tochange it to vrayskyNote: Texsky map by default is VraysunMaybe your wondering why the setting is so unusual, It is because I prevent my Sunlight to throw in excessive intensity resulting on dark shadows, thus lowering its values and boosting the BG/vraysky will lit these parts plus providing soft shadows and better reflections.Always remember using this type of setting is so difficult that it requires a lot of trial and errors, even I havent found my perfect set-up yet because I still got parts that are dark and parts that are overexposed/reflected. Here are my basic settings in the scene it is not that special, and still under experimentation but you might have improve it with your preferences though.I always start tweaking first on my Environment setting, my aim here is to have a scene with soft shadows from GI and still with hard shadows from the Sun, I think it is more realistic that way.

The images below will show hoe I do it.I put 2.2 or less on the exposurevalue for this.Im not sure but-after the gamma or color correction, copy the layer-set blend mode to overlay, then put 25 on the transparency-this will boost contrast and color. The succeeding images will further explain my statement here:NOTE: I used 1200x1600resolution for this render.Raw Render Preview without color correction on VFBRaw Render Preview after color correction on VFBTick these three if you want a color corrected outputbefore exportingThe post-process Ive done so simple I just open up my Raw-Render on PS either corrected or not. Either way you can still arrive with a more color corrected output. I dont know if I am making it right but, I use the color correction in Vray Frame Buffer itself or fixed this on PS. Its a bit dark than expected due to the fact that Ive used lower sun intensity and bright values for camera setting and compared to the ones i rendered with only using vraysun on both BG and GI.

vray for sketchup rendering settings